AI Insights · Timothy · April 2023
Top 5 Top Down Games on iOS in Oceania: Q1 2023
Explore the performance of the top 5 top down games on iOS in Oceania for Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 top down games on the iOS platform in Oceania showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for each game.
Chess - Play & Learn from Chess.com demonstrated a solid performance with an upward trend in weekly revenue, peaking at around $25K in mid-January. Downloads fluctuated, hitting a high of approximately 32K in late January before declining to about 15K by the end of March. Active users saw a steady increase from 180K at the start of the quarter to nearly 270K by the end.
Parking Jam 3D by Popcore GmbH experienced a more modest revenue stream, peaking at around $1.2K in late January. Downloads varied, reaching a peak of nearly 20K in mid-January but dropping to about 11K by the end of March. The game’s active user base saw a decline from approximately 28K at the beginning of the quarter to around 25K by the end.
Block Blast! from Hungry Studio showed no revenue during the quarter. However, downloads exhibited a peak of about 18.9K in mid-January, followed by a dip to approximately 11K by the end of March. Active users increased steadily, starting at around 32K and rising to nearly 60K by the end of the quarter.
Survivor!.io by HABBY saw a notable peak in weekly revenue at around $46.8K in late December, with a general downward trend to approximately $24.3K by the end of March. Downloads peaked at around 20.3K in early January and then decreased to about 6.8K by late March. Active users declined from approximately 82K at the start of the quarter to around 60K by the end.
Among Us! from InnerSloth LLC had a peak weekly revenue of around $1.1K in early January, which declined to about $582 by the end of March. Downloads started strong at around 17K in late December but dropped to approximately 8.1K by the end of March. Active users saw fluctuations, starting at around 46K and ending the quarter at approximately 36K.
These insights highlight the dynamic nature of the mobile gaming market in Oceania. For more detailed analytics and trends, visit Sensor Tower.